Getting Out Of The Margins


Sarah Brosenstern discusses women in comic books, graphic novels, and gaming.

When feminists think of women in comic books, graphic novels, and gaming, we often cringe. Images of scantily-clad women with no other purpose than titillating (pun intended) the psyche of young men are often the first in a series of negative images that come to mind. For empowered women everywhere, these women can represent the worst of the patriarchy; their bodies are idealized to the point of almost being caricatures, they are overtly objectified and sexualized (to the point where any functional aspects of their wardrobe have been discarded), and their characters are often trapped in the binaries of the damsel in distress/seductress archetypes.